Example in tutorial wil work no matter which compiler you use, of course some of the library functions have minor variations. To start with graphics programming, you have to set out some of the things on your own like compiler or it’s installation & configuration etc. But in graphics any type of figure can be displayed,captured and animated. In text mode it is possibe to display or capture only text in terms of ASCII. Basically there are two diffrent modes,namely text mode and graphics mode. Under this tutorial i will cover some standard library functions, so you can probably figure out the remaining graphics functions on your own. If you want to learn graphics programming then Turbo C++ 3.0 is good choice. Intention of this tutorial is to make you comfortable with the basic concepts in graphics.
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